Specular Reflection

Texture mapping means the mapping of a function onto a surface in 3D. The domain of the function can be one, two, or three dimensional, and it can be represented by either an array or a mathematical function. The source image (texture) is mapped onto a surface in 3D object space, which is then mapped to the destination image (screen) by the viewing projection. Texture space is labeled (u,v)(u, v), object space is labeled (x0,y0,z0)(x_0, y_0, z_0), and screen space is labeled (x,y)(x, y). Specular reflection is the light that is perfectly reflected off of the incident surface.


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Other relevant algorithms

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