Polygon Clipping with Arbitrary Clipping Polygon
Clipping is an essential part of image synthesis. Traditionally, polygon clipping has been used to clip out the portions of a polygon that lie outside the window of the output device to prevent undesirable effects. In the recent past polygon clipping is used to render 3D images through hidden surface removal and to produce high-quality surface details using techniques such as Beam tracing. Polygon clipping is also used in distributing the objects of a scene to appropriate processors in multiprocessor raytracing systems to improve rendering speeds.
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Algorithms Table
Displaying 3 of 3 algorithms
| See more | ||||
|---|---|---|---|---|
| Greiner–Hormann clipping algorithm | 1998 | |||
| Vatti clipping algorithm | 1992 | |||
| Weiler–Atherton clipping algorithm | 1977 |
Reductions Table
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Other relevant algorithms
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