Environment Mapping (Texture Mapping)

From Algorithm Wiki
(Redirected from Reflection Mapping)
Jump to navigation Jump to search

Description

Texture mapping means the mapping of a function onto a surface in 3D. The domain of the function can be one, two, or three dimensional, and it can be represented by either an array or a mathematical function.

The source image (texture) is mapped onto a surface in 3D object space, which is then mapped to the destination image (screen) by the viewing projection. Texture space is labeled $(u, v)$, object space is labeled $(x_0, y_0, z_0)$, and screen space is labeled $(x, y)$.

Illumination mapping is the mapping of specular or diffuse reflection. It is also known as reflection mapping or environment mapping.

Related Problems

Related: Diffuse Reflection, Specular Reflection

Parameters

No parameters found.

Table of Algorithms

Name Year Time Space Approximation Factor Model Reference
Blinn and Newell 1976 - Deterministic
Nate Green 1986 $O(n^{4})$ Deterministic
Sphere mapping 1984 - Deterministic
Heidrich; W.; and H.-P. Seidel 1998 $O(n^{3})$ Deterministic
Emil Praun 2003 $O(n^{3})$ Deterministic
Mauro Steigleder 2005 - Deterministic
HEALPix mapping Wong 2008 $O(n^{2})$ Deterministic